From the makers of House Flipper and The Tenants comes a new game called The Constructors (opens in new tab), revealed today at the PC Gaming Show. It promises a very different take on home renovations. Where House Flipper focuses on fixing up individual houses, The Constructors is all about large-scale work: Knocking down old buildings, putting up new ones, designing neighborhoods, and shaping the urban landscape of the city of Wondersville.
As the owner of a big construction company, everything comes down to you. Creating the neighborhoods of the future is obviously a big part of it, but there is no glory without mundanity. You’ll also have to get all the necessary permits and paperwork, hire contractors to actually get the job done, deal with clients who may not be entirely happy with how things are going, address environmental concerns, handle protesters, and maybe occasionally decide whether a turned head or cut corner might be better (for your profits) in the long run than playing by the rules.
I’ve never been a big fan of games that replicate real-world jobs (if I wanted a job, you know, I’d get a job), but The Constructors comes from a background that promises to make the experience interesting. The original House Flipper, released in 2018 “is like Viscera Cleanup Detail only for super gross houses,” which is immediately intriguing in my book, and was successful enough to spawn a sequel that’s expected out in 2023. The Tenants, meanwhile, comes at home ownership and maintenance from a very different perspective: that of a landlord, and in Jorge’s case, a very bad one. (Naturally he pointed the finger at Cindy, “the worst tenant ever,” for driving him to become a slumlord.)
“The tenant/owner relationship dynamics is really what sets The Tenants apart from other management sims,” Jorge said in his 2021 look at The Tenants, and I hope The Constructors will offer the same thing across a wider range of interactions. Laying out playgrounds and putting up apartment buildings is entertaining in its own right, but maneuvering through a maze of government regulations, union bosses, angry customers, iffy suppliers, shouting picketers, and (I have to assume) shadowy mob guys sounds to me like where the real fun is.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
source: PC Gamer